

We are hoping to run a productive and efficient early access for M&B Bannerlord as well. These past experiences have taught us that it is vital to bring players in to help us iron out any issues and refine the game by utilizing feedback to bring it to the level that both our community and we expect. By working alongside our community we were able to deliver a unique gaming experience that players still enjoy to this day. Think Elite with horses, basically – but, unfortunately, without the ability to mount lasers on your horse – and you'd have a fairly close idea of what Mount & Blade is all about.“Early access is something that we are very familiar with: our first title, Mount & Blade, helped to pioneer this method of release back in 2005.

It's up to you to decide how you want to proceed through life – whether you want to be an errand boy, market boy or a bully boy, it's entirely up to you, boy.Īs you progress through the game, your fame grows and you become a trusted advisor and vassal to a king, slowly becoming more and more embroiled in the adventure and intrigue of high-politics and medieval living. You start off life as a lowly adventurer with just a horse and a few coins to your CharName. The choice is yours and there’s no D&D alignment or binding gameplay mechanic to hold you back. You can choose to remain neutral and concentrate on building up your bank balance instead. You can start by swearing allegiance to one ruler only to change your mind after a while and switch sides. Which kingdom you opt to follow, if any, is entirely up to you. There are five kingdoms in Calradia, all vying for power and fighting for control of the region. The game is set in the fictional land of Calradia, a medieval setting where feudalism and big castles are still in vogue and bandits hang around on street corners like latter day teenage gangs with better dress sense and grasp of the English language.

Making Castles in the SandboxBeing an open-ended game means that there isn't really a story to tell you about. The question then, is whether such open-endedness is a good thing, or whether we do actually need to be guided like sheep through a storyline. Described as an action role-playing game with a focus on medieval combat, Mount & Blade is a free-roaming, open-ended game where you decide where to go and what to do next. Just look at things like Audiosurf!įrom the stable of Paradox Interactive, publisher of such indie titles as Penumbra, comes Mount & Blade, a medieval combat RPG title written by Turkish developer TaleWorlds Entertainment. What this does mean is that the market for indie PC developers has increased in the last couple of years and indie titles are receiving more attention than they have since the early days of PC games, when most developers were independents.
